Ah, even the logo makes me feel nostalgic... |
All of these franchises are much-beloved and have a particularly special place in my heart - taking up hours of my childhood, adolescence and student years - but perhaps the biggest nostalgia-inducing news of the summer was that Square Enix are actually going ahead and remaking Final Fantasy VII, something fans have been clamouring for since the JRPG giant used the opening of their most iconic game as a tech demo for the PS3, over a decade ago. Final Fantasy VII remains my favourite video game of all time, and perhaps through sheer force of nostalgia alone, is one of my favourite stories of all time.
Would you entrust the fate of the planet to these weirdos? |
Aeris takes urban gardening to new levels. |
And I love the music. VII's soundtrack is probably not Nobuo Uematsu's greatest work. That honour might well go to the soundtrack to IX, which manages to blend it's themes and allusions seamlessly amidst a deliberately archaic style. VII's soundtrack is, however, my favourite and it's all part of the same peculiar and heady mix that pervades every other part of the game. Never has a synthesised game soundtrack made me feel so much, nor so perfectly conjured up the world it accompanies.
But all that is likely to change - not literally, the FFVII I know and love is, in fact, going nowhere at all - with the advent of the remake. Modern graphics and gameplay styles will, of necessity, be implemented into a current-gen re-imagining of any 32 bit classic. Current aesthetic trends will most likely win over the older ones that VII is in tune with. Square Enix's recent history with the Final Fantasy series will doubtlessly be evident in some, or all of the way the game looks, feels and plays. Change is a-coming, but it won't all necessarily be for the worse. With that in mind, here, at last, are the seven things I'd really like to see in a remake of Final Fantasy VII
1) A soundtrack which isn't fully orchestrated.
Let's start with this one. It's asking a lot, I know, but I'd really like to see at least some synthesised music, or at the very least some experimental instrumentation used in the soundtrack for the new VII. I'm a big fan of the Final Fantasy concerts that have been played over the years and like an orchestrated arrangement as much as the next guy, but I don't really want them in the game itself.
These guys do a brilliant job, but they might not be needed all the time. |
2) A world map.
This goes without saying really. Final Fantasy games haven't had a proper world map since IX and they have been, for the most part, much poorer for it. Yes, world maps can feel archaic and dated, but there are ways to implement them which aren't so incongruous. Dragon Quest VIII had a world map that felt like a scaled down level in its own right, with plenty to explore, without being an 'Open World'. VII could easily go down a similar route. Any complete removal of VII's map would cause outcry amongst fans and would remove some of the game's sense of glorious freedom after the intense cyberpunk confines of Midgar.
3) But not an Open World.
There are enough Open World games out there these days. VII really doesn't need to be one of them.
Yes, it's beautiful, Geralt, really it is, but we just don't need it this time. |
4) More side quests (but not too many).
The remake has a real opportunity to expand on VIIs world considerably. We already know more about it thanks to games like Crisis Core and even Advent Children managed to show us some new things in its running time. It would be great to acknowledge these additions to the world somehow in the remake. One way to make this work would be to include more side quests. Meaningful ones, of course, not just fetch quests or 'requisition orders' (the single most annoying feature in the most recent Dragon Age: Inquisition), but little stories encapsulated in gameplay. They would also be great opportunities to expand our understanding of the main characters and even open up some real surprises (see point 7). Just don't give us too many. I don't want another game turning into a gigantic to-do list.
5) Mini-games.
The original had them and we want them back, but perhaps they could be a little more polished this time? Just not if its at the expense of the rest of the game.
Imagine Mog's House in HD! Actually, maybe don't... |
6) Materia.
There has been a fair amount of talk about the remake having new elements and modernised gameplay and this is all to be expected, but there's one thing in VII's battle system that I really hope they don't remove or tweak too much: the materia system. It was just such a neat way of managing spells and abilities, providing lots of options, but also had reasonable limitations which lessened over time. It was also a lot simpler to navigate and manage than most of today's complex roleplaying game skill and equipment systems and, honestly, there's really nothing wrong with simplicity, especially when it is the veneer covering genuine depth. The materia system had both in spades.
7) Surprises.
My favourite remakes of the last two decades were Resident Evil (2002), on the Gamecube (and recently remastered for current-gen consoles) and Tomb Raider: Anniversary (2007), which, as I mentioned before, I'm replaying at the moment. These are both remakes of games from 1996, only a year before Final Fantasy VII came onto the scene, and they are also both seminal entries in some of my favourite game franchises, but there is one other thing I hope they'll have in common with the FFVII remake.
It's not what you're expecting... unless you didn't play the original... |
And that's it really. I'm sure I'll come up with a million others in the (most likely many) years before this game is released, but I'm not going to demand that they keep it the same as it was eighteen years ago, nor am I going to complain that they've ruined my favourite game if the remake doesn't live up to my hopes and dreams. The truth is that, despite our clamour for a remake, Final Fantasy VII is as playable today as it was when I first got my hands on it and it really isn't going anywhere any time soon.
I might go play some now, in fact...
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